Services
We also build for others
Our focus is our own games, but we take on a few projects. Work is guided by AI tools and planned, tested and verified by Godot developers. How we work.
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Write your idea down and get a plan pack back: story, game design, scope, implementation details, market research, feasibility and risks. Delivered as Markdown files in two weeks.
- Story and concept, game design, scope and milestones
- Implementation details your team or an LLM agent can build from
- Market research, concept feasibility and risks with mitigations
- One written revision round
- Credits toward a development project with us
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A tested set of Godot skill files and a configured Godot MCP server, installed and verified on your machine in a live two-hour session.
- Skill files for current Godot 4.x work, tested with Claude Code, Codex, Antigravity, Reasonix and OpenCode
- Godot MCP server, set up and verified with you
- Session recording, 30 days of email support, 12 months of updates
- Licensed for your own games, personal and commercial
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We build your game in Godot to a written, fixed scope. AI tools guide parts of the work; Godot developers plan, test and verify everything. You own what we create.
- Fixed scope agreed in writing before work starts
- Payment in stages tied to accepted milestones
- Full Godot project and source, builds and a handover document
- Projects are accepted based on workload and required specs